Over the last few weeks I have had the chance to refine my sense of design and apply it to the many ongoing digital media projects in my life. I had known many design principles intuitively from my long background in photography, film making and drawing, but it took concentrated study to crystallize and compartmentalize that knowledge in a logical way.
Now I know why a grid design looks good AND has the ability to organize large amounts of data gracefully. I also know why it should never take more than 2-3 clicks to get anywhere on a website and why you have to do real life testing to see how people will respond to a design rather than go by what your ‘inner-designer’ says.
01. BASIC HUMAN/MACHINE INTERACTIONS
In class we began by applying interactive design theory to video game design. John Maeda’s book on simplicity was tremendously helpful in understanding why the Wii trumps the PS3 in popularity contrary to previous understanding of the video game console marketing. After playing with and witnessing others playing with over 10 different gaming platforms, it became apparent that the Wii was a winner for following Maeda’s law of ‘Simplify Hide Embed’ as well as ‘Make Many Appear Few.’ Just looking at the controllers and the game design style and you see how the core design principles revolved around powerful simplicity of haptic controls and focusing on team oriented game play over graphics.
I may never design a video game, but I did learn that successful video games and video game systems can be made or broken depending on their interface.
02. CORE PRINCIPLES + CLEAN DESIGN
The next major lesson that I learned in class is how important it is to define core design principles and make sensible, elegant wire frames before going further in designing a user interface on a website. In my case study I chose Virgin Air America, a company that is known for bucking the trend, being stylish and taking chances.
Virgin’s choice to focus on simple site navigation and using images over text, gives Virgin America a clean, fun website.
Compare this to other airline websites, most notably Continental, Alaska Air and United, who have almost nothing about the flight experience on their bloated websites and one can immediately see the brilliance in Virgin America’s approach. By selling an experience, Virgin America separates itself form the pack and buyers are no longer shopping only for price but now for the experience. With this strategy Virgin America gains value in the eyes of the potential consumer.
Virgin America’s investment in a clean, beautifully designed website that welcomes, calms, and sells an experience, establishes Virgin Airlines as being forward thinking, modern and even hip. Virgin America reaches a great demographic, 20-40 year olds with taste and disposable income, without resorting to gimmicks, contests or other sales novelties that other major airlines use to feebly attempt to attract customers. This model of great usability and clean design will hopefully inspire other airline companies to follow suit.
This case study has made me re-evaluate my approach to website design and interface design in general. Soon after this assignment I completely re-designed my blog and website to offer the cleanest, simplified, graphics-driven environment possible.
03. CORE PRINCIPLES + DESIGN BY ONE HAND
Advancing the idea of having core principles for the design of a website, I went on to learn how important it is to have design principles for an entire brand, such as Xbox, where the final result from printed material to console menu had to look as though it were created by one hand.
Shelby Armstrong, lead designer of the Xbox 360, makes some interesting points as to what it takes for a product like the Xbox 360 to come to fruition. Armstrong’s twin concepts of Pixel to Plastic and Design by One Hand, are fascinating and reveal how a good plan can lead to a successful product many years later.
The concept of ‘Pixel to Plastic’ embodies the idea that the many stake holders involved in a design process, (in the case of the Xbox, the designers, branding, engineering and marketing departments) must work in tandem to produce a coherent design based on core design principles laid out far in advance. By following core design principles each department can work in different cities and even different countries while maintaining an efficient design schedule.
In a related case study the brand agency Method was contacted by Boxee to create a design for a hardware based media service that ties all types of media together in one place, along with social networks.
According to Moggridge in the book ‘Designing Interactions’ the most challenging part of design is making something that operates within anthropological and ecological constraints.
Method dealt with these constraints in the creation of the Boxee interface by incorporating social networking alongside the delivery of digital media.
Using Method’s core principles of telling a consistent story at each point of the consumer interaction, a design team broke down the Boxee concept into distinct elements, each element incorporating playful and aesthetic colors and design elements.
04. THE DESIGN OF EVERYDAY THINGS/CONCLUSION
The last major lesson that I learned in class was about the design of everyday things. Literally.
By studying an ink-jet ink cartridge, I learned that humans instinctively look for visual cues as to how things work and sometimes will use things incorrectly due to misleading visual clues (not engineering flaws.)
The design principles behind the 02 HP Inkjet Cartridge follow Norman’s design principles regarding Norman’s study of the psychology of how people interact with everyday things. Using appropriate Natural Design, Mapping and Feedback; the installation of HP Inkjet Cartridges is nearly foolproof… even without the manual.
This last lesson is the most important in my design education because no matter how well engineered something is it must have a well designed interface or it will fail.
Bibliography
Designing Interactions. Bill Moggride, MIT Press (2007)
The Laws of Simplicity. John Maeda, MIT Press (2006)
The Design of Everyday Things. Donald Norman. Doubleday Business (1990)





























