Over the last few weeks I have had the chance to refine my sense of design and apply it to the many ongoing digital media projects in my life. I had known many design principles intuitively from my long background in photography, film making and drawing, but it took concentrated study to crystallize and [...]
Archive for the ‘Uncategorized’ Category
Interactive Design | Journal Summary
Posted in Uncategorized on December 3, 2008 | Leave a Comment »
The Design of Everyday Things: 02 HP Inkjet Cartridge
Posted in Uncategorized on November 6, 2008 | Leave a Comment »
Observe the 02 HP Light Magenta Inkjet Cartridge. Look how it curves along the sides, sloping inward and upward, yelling out “grasp me here.”
According to Donald A. Norman’s classic design book The Design of Everyday Things the 02 HP inkjet cartridge is designed very well.
Norman talks about Natural Design in his book, pointing out [...]
Design Interaction Minute Paper
Posted in Uncategorized on October 30, 2008 | Leave a Comment »
From Product=Lifestyle to Lifestyle=Product
This New York Times article starts with a well worn branding concept ’start with the product, create a lifestyle around it’ and turns it on its head. A-Ron, the featured artist, starts with his lifestyle and makes it his product. A-Ron, a regular of downtown New York is capitalizing on his coolness, [...]
Method Agency: Boxee Case Study
Posted in Uncategorized on October 30, 2008 | Leave a Comment »
The brand agency Method was contacted by Boxee to create a design for a hardware based media service that ties all types of media together in one place, along with social networks that allow the user to comment and participate with other users on the media that they have gathered.
Method was tasked with creating both [...]
Xbox 360 & Wii: A Design Study
Posted in Uncategorized on October 23, 2008 | Leave a Comment »
The success of the Xbox 360 is due to the leadership of the lead Designer, Shelby Armstrong as well as adherence whether intentional or not, to several of John Maeda’s laws of simplicity.
Designing the Design Process: Shelby Armstrong
Shelby Armstrong, lead designer of the Xbox 360, makes some interesting points as to what it takes for [...]
Virgin Air- Mobile App for iPhone
Posted in Uncategorized on October 16, 2008 | Leave a Comment »
I wanted to keep the simple look and feel of the original Virgin Air website so I only included the booking function coupled with a scrolling list of available flights at different times that includes price info.
Virgin America- A Case Study in Usability
Posted in Uncategorized on October 16, 2008 | Leave a Comment »
Virgin America, a rather recent entrant into the crowded world of commercial U. S. airlines, breaks from the pack and establishes itself as an experience…an experience far different from the traditional marketing approach of its competitors who refuse to change in an increasingly unpopular airline environment.
This Virgin America experience is due entirely to a dramatic [...]
Best Vision Eyewear: Flowchart and Wireframe
Posted in Uncategorized on October 9, 2008 | Leave a Comment »
A sample wire frame from a fictitious eye wear company.
A sample flow chart from a fictitious eye wear company.
Interface and Video Game Design: 7 Examples.
Posted in Uncategorized on October 9, 2008 | 3 Comments »
Successful video games and video game systems can be made or broken depending on their interface.
Take the Ninetendo Wii for example:
Instead of increasing control pad features and graphic processing power like rivals such as Xbox 360 and Playstation 3, the Wii is designed around an almost entirely haptic interface. The Wii interface propelled the once [...]